- Genre
- Tower Defense
- Platforms
- PC · Mobile
- Status
- In development
- Year
- 2026
- Engine
- Unity / C#
About the game
Emberfall is a roguelite tower defense set in the ash of a dead volcano. Heat is your only currency: towers burn it, walls leak it, and the cold outside never stops pressing in.
Each run rebuilds the bastion from a new seed — new chokepoints, new ember veins, new ways to lose. Between runs, a persistent tech tree slowly turns your refugees into engineers.
Under the hood
Features
Heat as economy
One resource for everything: firepower, walls, and keeping your people alive. Spend it like blood.
Procedural bastions
The fortress layout regenerates every run. Mastery is in reading the map, not memorising it.
Persistent tech tree
Every defeat feeds the forge. Unlock new towers, edicts, and survivors across runs.
Storm nights
Scripted blizzard waves that bend the rules — and drop the rarest salvage in the game.
In motion
Screens
Follow along
Want early access?
We share progress in the devlog and hand out test builds to people who ask nicely.
Get in touch →