<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="/rss.xsl" type="text/xsl"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Leekon Studio — Blog &amp; Devlog</title><description>Unity guides, studio notes and game-by-game devlogs from Leekon Studio, an indie Unity game studio.</description><link>https://leekon.studio/</link><language>en</language><atom:link href="https://leekon.studio/rss.xml" rel="self" type="application/rss+xml"/><lastBuildDate>Sat, 17 Oct 2026 00:00:00 GMT</lastBuildDate><item><title>Unity Mobile Game: How to Build, Optimize, and Ship</title><link>https://leekon.studio/blog/unity-mobile-game/</link><guid isPermaLink="true">https://leekon.studio/blog/unity-mobile-game/</guid><description>Building a successful unity mobile game? Here is our practical studio guide to hitting 60 FPS, cutting draw calls, and launching on iOS and Android.</description><pubDate>Sat, 17 Oct 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Guides</category><category>unity</category><category>mobile games</category><category>optimization</category><category>game design</category><category>devlog</category></item><item><title>Game Development Companies in Islamabad (2026): 7 Studios, Checked Against Their Own Sites</title><link>https://leekon.studio/blog/game-development-companies-in-islamabad/</link><guid isPermaLink="true">https://leekon.studio/blog/game-development-companies-in-islamabad/</guid><description>Seven game development companies in Islamabad and Rawalpindi in 2026, with what each one makes, checked against the studio&apos;s own website or profile.</description><pubDate>Fri, 02 Oct 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Guides</category><category>islamabad</category><category>game studios</category><category>pakistan</category><category>game industry</category></item><item><title>Game Development Cost in Pakistan (2026): Rates, Budgets and What You Get</title><link>https://leekon.studio/blog/game-development-cost-in-pakistan/</link><guid isPermaLink="true">https://leekon.studio/blog/game-development-cost-in-pakistan/</guid><description>What it costs to build a game with a studio in Pakistan in 2026: hourly rates, project budgets by game type, local salaries, and the costs outside the quote.</description><pubDate>Fri, 02 Oct 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Business</category><category>game development cost</category><category>pakistan</category><category>outsourcing</category><category>unity</category><category>budgeting</category></item><item><title>Game Development in Pakistan (2026): Size, Studios, Money and How to Start</title><link>https://leekon.studio/blog/game-development-in-pakistan/</link><guid isPermaLink="true">https://leekon.studio/blog/game-development-in-pakistan/</guid><description>A sourced guide to game development in Pakistan in 2026: how big the industry is, where the studios are, what they make and earn, salaries, and how to start.</description><pubDate>Fri, 02 Oct 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Guides</category><category>pakistan</category><category>game industry</category><category>game development</category><category>careers</category></item><item><title>Indie Game Studios in Pakistan (2026): What Counts as Indie and Who&apos;s Making Games</title><link>https://leekon.studio/blog/indie-game-studios-pakistan-2026/</link><guid isPermaLink="true">https://leekon.studio/blog/indie-game-studios-pakistan-2026/</guid><description>What is an indie game studio, how many game studios Pakistan has in 2026, which indie teams to know, and whether Minecraft still counts as indie.</description><pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Guides</category><category>indie game studio</category><category>pakistan</category><category>game industry</category><category>unity</category></item><item><title>Indie Unity Game Studio: How Leekon Builds Games</title><link>https://leekon.studio/blog/indie-unity-game-studio-how-leekon-builds-games/</link><guid isPermaLink="true">https://leekon.studio/blog/indie-unity-game-studio-how-leekon-builds-games/</guid><description>What it&apos;s like inside an indie Unity game studio: how Leekon, a small team in Islamabad, prototypes, builds and ships original PC and mobile games.</description><pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Studio</category><category>indie game studio</category><category>unity</category><category>game design</category><category>devlog</category></item><item><title>Unity Game Design Patterns: Singleton, Observer, State and 4 More (with C# Examples)</title><link>https://leekon.studio/blog/unity-game-design-patterns/</link><guid isPermaLink="true">https://leekon.studio/blog/unity-game-design-patterns/</guid><description>Seven game design patterns every Unity developer should know: Singleton, Observer, State, Object Pool, Command, Factory and event channels, with C# code.</description><pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Guides</category><category>unity</category><category>design patterns</category><category>c#</category><category>game architecture</category></item><item><title>How much does it cost to make a mobile game in 2026?</title><link>https://leekon.studio/blog/mobile-game-development-cost/</link><guid isPermaLink="true">https://leekon.studio/blog/mobile-game-development-cost/</guid><description>Real budget ranges for hyper-casual, casual and mid-core mobile games: what drives the price, the hidden costs, and how to spend less without shipping less.</description><pubDate>Tue, 29 Sep 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Business</category><category>game development cost</category><category>mobile games</category><category>unity</category><category>budget</category><category>outsourcing</category></item><item><title>Layerfall devlog: designing a co-op dungeon extraction game</title><link>https://leekon.studio/devlog/layerfall-co-op-extraction-devlog/</link><guid isPermaLink="true">https://leekon.studio/devlog/layerfall-co-op-extraction-devlog/</guid><description>How we&apos;re building Layerfall, a co-op extraction game for up to four players — one rule, stacked dungeon layers, and a torch that decides how brave you feel.</description><pubDate>Tue, 22 Sep 2026 00:00:00 GMT</pubDate><category>Devlog</category><category>Production</category><category>layerfall</category><category>co-op games</category><category>extraction games</category><category>indie games</category><category>game design</category><category>pc games</category></item><item><title>Unity mobile optimization: 12 ways to hit 60 FPS on low-end Android</title><link>https://leekon.studio/blog/unity-mobile-optimization-60-fps/</link><guid isPermaLink="true">https://leekon.studio/blog/unity-mobile-optimization-60-fps/</guid><description>A practical checklist for making Unity games run smoothly on budget phones: profiling, URP settings, batching, textures, garbage collection and build settings.</description><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Guides</category><category>unity</category><category>optimization</category><category>performance</category><category>android</category><category>mobile games</category></item><item><title>Grey boxes first: how we prototype</title><link>https://leekon.studio/devlog/finding-the-fun/</link><guid isPermaLink="true">https://leekon.studio/devlog/finding-the-fun/</guid><description>Before a single polished asset exists, the game has to be fun with cubes. Here&apos;s the prototyping loop we run on every new idea.</description><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate><category>Devlog</category><category>Prototype</category><category>devlog</category><category>process</category><category>prototyping</category><category>game design</category></item><item><title>Devlog 001 — why we started Leekon</title><link>https://leekon.studio/blog/starting-leekon-studio/</link><guid isPermaLink="true">https://leekon.studio/blog/starting-leekon-studio/</guid><description>A small independent game studio, built around one belief: the best games come from teams that stay close to the play.</description><pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Studio</category><category>studio</category><category>devlog</category><category>indie game studio</category></item></channel></rss>