Find the fun first
Ugly prototypes, fast. If the core loop isn’t fun with grey boxes, no amount of art will save it.
The studio
Who we are
Leekon is an independent game studio built around one belief: the best games come from small teams that stay close to the play. We design, code, and art our own titles in Unity — and bring the same crew to client and co-dev productions.
No pipeline, no departments, no telephone game. The person who designs a mechanic is in the room when it's coded, and everyone on the team plays the build every week. We take on a handful of projects at a time so each one gets our full attention.
How we work
Ugly prototypes, fast. If the core loop isn’t fun with grey boxes, no amount of art will save it.
You get a build you can hold, not a slide deck. Progress you can play beats progress you’re told about.
Frame rate, load times, input latency — feel is the product. We tune performance from day one, on real low-end devices.
Scope is the boss battle of every production. We fight it in the open, so launch day is a celebration, not a crunch.