Indie game devlog From idea to launch

Subscribe via RSS

Every Leekon game walks the same road: idea, prototype, production, polish, launch. Follow each one along the way — what we built, what we cut, and what it looked like at every stage.

How we make every game

The Leekon process

All process notes
  1. Idea

    A one-page pitch and the one question the game has to answer.

    No log yet

  2. Prototype

    Grey boxes, one mechanic, one week. Keep, twist or kill.

  3. Production

    Art, content and systems built on the loop that proved fun.

    No log yet

  4. Polish

    Juice, performance, playtests and a long bug hunt.

    No log yet

  5. Launch

    Store pages, release builds and updates after launch.

    No log yet

Zombie Survival · Android

Survival

In development Game page
  1. Idea

    No log yet

  2. Prototype

    No log yet

  3. Production Now

    No log yet

  4. Polish

    Coming up

  5. Launch

    Coming up

Tower Defense · PC

Realm Rush

Prototype Game page
  1. Idea

    No log yet

  2. Prototype Now

    No log yet

  3. Production

    Coming up

  4. Polish

    Coming up

  5. Launch

    Coming up

3D Runner · PC / Mobile

Endless Runner

Prototype Game page
  1. Idea

    No log yet

  2. Prototype Now

    No log yet

  3. Production

    Coming up

  4. Polish

    Coming up

  5. Launch

    Coming up

Arcade · Game jam build

Countdown

Prototype Game page
  1. Idea

    No log yet

  2. Prototype Now

    No log yet

  3. Production

    Coming up

  4. Polish

    Coming up

  5. Launch

    Coming up

Subscribe

Never miss an entry.

No inbox, no algorithm. Drop our feed into any RSS reader and new devlog posts arrive the moment they ship.

Building something?

Put this process on your game.

The same prototype-first pipeline is how we build games for other teams. Tell us what you're making.

Start a project