- Genre
- Arcade
- Platforms
- Game jam build
- Status
- Prototype
- Engine
- Unity / C#
About the game
Countdown was made for a game jam with the theme “countdown”. You have one break: eat, hit the toilet, and get back to class, while teachers chase you and friends won’t stop talking.
After the jam we profiled it with the Unity Profiler, found it was CPU-bound at about 19 ms per frame, and optimised the scripts to remove the frame drops.
Under the hood
Features
[01]
One break
The whole game is a single countdown. Everything you do costs time.
[02]
Teachers on your tail
Get caught and the break is over.
[03]
Mash to escape
Friends trap you in conversations. Mash buttons to get away.
[04]
Profiled and optimised
Frame drops traced to CPU-bound scripts and fixed.
Devlog
Behind Countdown
Full timeline- Idea
- Prototype Now
- Production
- Polish
- Launch
Prototype
Curious how it was built?
This one is a prototype. Ask and we’ll tell you more about how it was built.
Get in touch →