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Countdown

One break. No time.

Genre
Arcade
Platforms
Game jam build
Status
Prototype
Engine
Unity / C#

About the game

Countdown was made for a game jam with the theme “countdown”. You have one break: eat, hit the toilet, and get back to class, while teachers chase you and friends won’t stop talking.

After the jam we profiled it with the Unity Profiler, found it was CPU-bound at about 19 ms per frame, and optimised the scripts to remove the frame drops.

Under the hood

Features

[01]

One break

The whole game is a single countdown. Everything you do costs time.

[02]

Teachers on your tail

Get caught and the break is over.

[03]

Mash to escape

Friends trap you in conversations. Mash buttons to get away.

[04]

Profiled and optimised

Frame drops traced to CPU-bound scripts and fixed.

Devlog

Behind Countdown

Full timeline
  1. Idea
  2. Prototype Now
  3. Production
  4. Polish
  5. Launch

Prototype

Curious how it was built?

This one is a prototype. Ask and we’ll tell you more about how it was built.

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