- Genre
- 3D Runner
- Platforms
- PC · Mobile
- Status
- Prototype
- Year
- 2025
- Engine
- Unity / C#
About the game
Endless Runner is a 3D runner made in Unity. You run forward through an endless track, dodge obstacles, and collect coins and apples for as long as you can survive.
The track is spawned in chunks using procedural generation, so no two runs are the same. It was built in 2025 and the source is on GitHub.
Under the hood
Features
[01]
Procedural chunks
The path is assembled from reusable chunk prefabs as you run.
[02]
Obstacles and pickups
Random obstacles to dodge, coins and apples to grab.
[03]
Swipe or keyboard
Plays with swipe controls on a phone or the keyboard on PC.
[04]
Score UI
Score and distance tracking on screen.
Devlog
Behind Endless Runner
Full timeline- Idea
- Prototype Now
- Production
- Polish
- Launch
Prototype
Curious how it was built?
This one is a prototype. Ask and we’ll tell you more about how it was built.
View source on GitHub ↗