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Endless Runner

Run. Dodge. Collect.

View source on GitHub ↗
Genre
3D Runner
Platforms
PC · Mobile
Status
Prototype
Year
2025
Engine
Unity / C#

About the game

Endless Runner is a 3D runner made in Unity. You run forward through an endless track, dodge obstacles, and collect coins and apples for as long as you can survive.

The track is spawned in chunks using procedural generation, so no two runs are the same. It was built in 2025 and the source is on GitHub.

Under the hood

Features

[01]

Procedural chunks

The path is assembled from reusable chunk prefabs as you run.

[02]

Obstacles and pickups

Random obstacles to dodge, coins and apples to grab.

[03]

Swipe or keyboard

Plays with swipe controls on a phone or the keyboard on PC.

[04]

Score UI

Score and distance tracking on screen.

Devlog

Behind Endless Runner

Full timeline
  1. Idea
  2. Prototype Now
  3. Production
  4. Polish
  5. Launch

Prototype

Curious how it was built?

This one is a prototype. Ask and we’ll tell you more about how it was built.

View source on GitHub ↗