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A pitch, a prototype, or a game that needs a team — tell us about it.

Questions

FAQ

It depends on scope, but we work in clear bands: a playable prototype is a fixed-price engagement, full productions are quoted per milestone after the discovery week. You will always know the number before we write a line of code.

Two to four weeks for most concepts. We grey-box the core mechanic first and put a build in your hands — if the loop isn’t fun, you find out for the price of a month, not a year.

Unity and C#, targeting Android, iOS, PC, and WebGL. We build our own titles in the same stack, so your project benefits from tooling we already use daily.

Yes — co-development is a core service. We slot in as a feature team, a porting team, or the crew that carries a build through certification and launch.

Of course. Send yours or use our standard mutual NDA — signed before you tell us a single word about the idea.