How we make every game
Development timeline
- Idea
A one-page pitch and the one question the game has to answer.
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- Prototype
Grey boxes, one mechanic, one week. Keep, twist or kill.
- Production
Art, content and systems built on the loop that proved fun.
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- Polish
Juice, performance, playtests and a long bug hunt.
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- Launch
Store pages, release builds and updates after launch.
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