How we make games

Every Leekon game walks the same road: idea, prototype, production, polish, launch. These are our notes on how we do each step.

How we make every game

Development timeline

  1. Idea

    A one-page pitch and the one question the game has to answer.

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  2. Prototype

    Grey boxes, one mechanic, one week. Keep, twist or kill.

  3. Production

    Art, content and systems built on the loop that proved fun.

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  4. Polish

    Juice, performance, playtests and a long bug hunt.

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  5. Launch

    Store pages, release builds and updates after launch.

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All entries

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All game devlogs
Prototype
1 min read

Grey boxes first: how we prototype

Before a single polished asset exists, the game has to be fun with cubes. Here's the prototyping loop we run on every new idea.

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Building something?

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The same prototype-first pipeline is how we build games for other teams. Tell us what you're making.

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